Who I Am

i’m Vanessa Cesário

Vanessa Cesário, PhD

Portugal

Hi!

I am a Research Scientist, holding a PhD in Digital Media, and a very enthusiastic Professor. I am focused on Human-Computer Interaction (HCI) research in cultural heritage sites and participatory design methods (it involves stakeholders, end-users and the team into the design process to help ensure that the end-product meets the needs of users). Based on the findings from my doctoral research studies, I led the production and testing of two interactive mobile experiences targeted at teenagers for a natural history museum: a story-based approach, and a game-based one.
My scientific work on participatory design, user studies and evaluations has been published in many international conferences in the fields of HCI, Museums, and Interaction Design and Children.
Currently, I am a postdoc at ITI/LARSyS, in Portugal, researching participatory approaches and co-design techniques to enhance the participation of marginalized communities in cultural heritage. Also, I am collaborating in the Horizon 2020 project MEMEX by deploying and evaluating co-design and app re-design workshops with users to inform the MEMEX mobile app.


RESEARCH INTERESTS: user experience, user-centered design, children and teenagers, co-design, gamification, storytelling, museums, cultural heritage, communication

TEACHING AREAS: User-centered design, Interactive media design, Interaction design methods, History and trends of digital media, Interactive narratives, Communication and multimedia, Research methods, Technology and society

CONFERENCE REVIEWER: CHI, NORDICHI, CHIPLAY, INTERACT, IDS, DIS, ICIDS, IFIP-ICEC
JOURNAL REVIEWER: Museum Management and Curatorship, Information and Culture, Computing and Cultural Heritage

THESIS SUPERVISOR:
* Mariana Ribeiro, 2021. The Art of Storytelling: its importance in video game immersion when paired with localization, Master in Multimedia, University of Porto.
* Guilherme Nunes, 2021. FollowME! Passeios pedestres digitais, Master in Computer Science and Engineering, IST University of Lisbon.
* Duarte Sousa, 2021. The use of ICT for Education in Pandemic and Post-Pandemic Contexts, Master in Interactive Media Design, University of Madeira.
* Inês Marques, 2021. Walking Digital Tours, Master in Informatics, University of Porto.
* João Costa, 2021. Augmented Reality Systems for Educational Support, Master in Interactive Media Design, University of Madeira.
* Alexandra Gkatsou, 2018. Enhancing the visitor experience in museums with Augmented Reality, Master in Multimedia - specialization in Technology, University of Porto.

Skypevanessaqcesario
Emailvanessa.cesario@iti.larsys.pt
CountryPortugal

  • Research Scientist
  • UX Designer
  • Game Designer

Employment

  • 5
    Adjunct Professor

    Instituto Superior Técnico (IST), University of Lisbon

    2021-Present

  • 4
    Post-doctoral researcher, ARDITI fellow

    Interactive Technologies Institute (ITI/LARSyS)

    2021-Present

  • 3
    Post-doctoral researcher @ Memex (H2020 Project)

    Interactive Technologies Institute (ITI/LARSyS)

    2020-2021

  • 2
    PhD Candidate in Digital Media

    ARDITI fellow

    2015-2019

  • 1
    Communication Consultant

    Museum of Caniço (Madeira island)

    2014-2015

Education

  • 3
    Ph.D. in Digital Media (Cum Laude distinction)

    University of Porto

    2015-2020

  • 2
    M.Sc. in Cultural management (Honors)

    University of Madeira

    2012-2015

  • 1
    B.Sc. in Communication, Culture and Organizations

    University of Madeira

    2009-2012

Skills

  • Co-design methods
  • Dynamic presentations
  • Cultural projects
  • Game Design
  • Interaction Design
  • Creative Writing
  • User studies
  • Communication

Publications

Vanessa Cesário and Valentina Nisi. 2021. Collecting Qualitative Data During COVID-19. In Proceedings of the 18th International Conference on Human-Computer Interaction (INTERACT ’21)
Valentina Nisi, Hollie Bostock, Vanessa Cesário, Albert Acedo, Nuno Nunes. 2021. Impalpable Narratives: How to Capture Intangible Cultural Heritage of Migrant Communities. In Proceedings of the 10th International Conference on Communities & Technologies (C&T ’21)
https://dl.acm.org/doi/fullHtml/10.1145/3461564.3461575
Vanessa Cesário, Sandra Olim and Valentina Nisi. 2020. A Natural History Museum Experience: Memories of Carvalhal’s Palace – Turning Point. In Proceedings of the 13rd International Conference on Interactive Digital Storytelling (ICIDS ’20)
https://link.springer.com/chapter/10.1007/978-3-030-62516-0_31
Vanessa Cesário. 2020. Enhancing Museum Experiences for Teenagers through Gamification and Storytelling Frameworks. Doctoral Thesis in Digital Media. May 20th, University of Porto, Portugal.
https://repositorio-aberto.up.pt/handle/10216/127648
Vanessa Cesário, Daniela Petrelli and Valentina Nisi. 2020. Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20)
https://doi.org/10.1145/3313831.3376334
Valentina Nisi,Vanessa Cesário and Nuno Nunes 2019. Augmented Reality Museum’s Gaming for Digital Natives: Haunted Encounters in the Carvalhal’s Palace. In Proceedings of the Entertainment Computing and Serious Games (ICEC-JCSG ’19)
https://doi.org/10.1007/978-3-030-34644-7_3
Vanessa Cesário, António Coelho and Valentina Nisi. 2019. “This Is Nice but That Is Childish”: Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals. In Proceedings of the 2019 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Fun and Games and Gamification (CHIPLAY EA’19)
https://doi.org/10.1145/3341215.3354643
Vanessa Cesário, Rui Trindade, Sandra Olim, and Valentina Nisi. 2019. Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers. In Proceedings of the 17th International Conference on Human-Computer Interaction (INTERACT’19)
https://doi.org/10.1007/978-3-030-29390-1_36
Vanessa Cesário, António Coelho, and Valentina Nisi. 2019. Word Association: Engagement of Teenagers in a Co-design Process. In Proceedings of the 17th International Conference on Human-Computer Interaction (INTERACT ’19)
https://doi.org/10.1007/978-3-030-29390-1_65
Vanessa Cesário. 2019. Guidelines for Combining Storytelling and Gamification: Which Features Would Teenagers Desire to Have a More Enjoyable Museum Experience?. In Proceedings of the 2019 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’19)
https://doi.org/10.1145/3290607.3308462
Vanessa Cesário, António Coelho, Valentina Nisi. 2018. Co-Designing Gaming Experiences for Museums with Teenagers. In Proceedings of the 07th EAI International Conference: ArtsIT, Interactivity and Game Creation (ArtsIT’18)
https://link.springer.com/chapter/10.1007/978-3-030-06134-0_5
Vanessa Cesário, António Coelho, Valentina Nisi. 2018. Cultural Heritage Professionals Developing Digital Experiences Targeted at Teenagers in Museum Settings: Lessons Learned. In Proceedings of the 32nd British Human-Computer Interaction Conference (BHCI’18)
http://dx.doi.org/10.14236/ewic/HCI2018.58
Vanessa Cesário, António Coelho, Valentina Nisi. 2018. Design Patterns to Enhance Teens’ Museum Experiences. In Proceedings of the 32nd British Human-Computer Interaction Conference (BHCI ’18)
http://dx.doi.org/10.14236/ewic/HCI2018.160
Vanessa Cesário. 2018. Analysing Texts and Drawings: The Teenage Perspective on Enjoyable Museum Experiences. In Proceedings of the 32nd British Human-Computer Interaction Conference (BHCI’18)
http://dx.doi.org/10.14236/ewic/HCI2018.215
Vanessa Cesário, António Coelho, and Valentina Nisi. 2017. Teenagers as Experience Seekers Regarding Interactive Museums Tours. In Proceedings of the 1st International Conference on Design & Digital Communication (DIGICOM’17), 127-134
https://www.researchgate.net
Vanessa Cesário, António Coelho, and Valentina Nisi. 2017. An unlikely seamless combination – future curators designing museum experiences towards the desires of actual teenagers. In Proceedings of the 1st International Conference on Design & Digital Communication (DIGICOM’17), 101-109
https://www.researchgate.net
Vanessa Cesário, António Coelho, and Valentina Nisi. 2017. Enhancing Museums’ Experiences Through Games And Stories For Young Audiences. In Proceedings of the 10th International Conference on Interactive Digital Storytelling (ICIDS’17)
https://doi.org/10.1007/978-3-319-71027-3_41
Marko Radeta, Vanessa Cesário, Sónia Matos and Valentina Nisi. 2017. Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting. In Proceedings of the 10th International Conference on Interactive Digital Storytelling (ICIDS’17)
https://doi.org/10.1007/978-3-319-71027-3_14
Vanessa Cesário, Marko Radeta, Sónia Matos and Valentina Nisi. 2017. The Ocean Game: Assessing Children’s Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Fun and Games and Gamification (CHIPLAY EA’17)
https://doi.org/10.1007/10.1145/3130859.3131435
Vanessa Cesário, Marko Radeta, Sónia Matos, and Valentina Nisi. 2017. Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation through User-Driven Innovation. In Proceedings of the 16th International Conference on Human-Computer Interaction (INTERACT’17)
https://doi.org/10.1007/978-3-319-67744-6_16
Vanessa Cesário, Marko Radeta, António Coelho, and Valentina Nisi. 2017. Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour. In Proceedings of the The 16th International Conference on Human-Computer Interaction (INTERACT’17)
https://doi.org/10.1007/978-3-319-68059-0_52
Vanessa Cesário, António Coelho, and Valentina Nisi. 2017. Audio Guides and Human Tour Guides: Measuring Children’s Engagement & Learning at a Museum Setting. In Proceedings of the The 12th Biannual Conference of the Italian SIGCHI Chapter (CHITALY’17)
http://ceur-ws.org/Vol-1910/paper0208.pdf
Filipa Nóbrega, Eduardo Gomes, Harry Vasanth, Henrique Ferreira, Vanessa Cesário, Paulino Caetano, Paulo Mendez, Jéssica De Pontes, and Gian Spicci. 2017. Designing Multi-Gateway Interactions In A Multi-Player Strategy Game. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA’17), 226–229.
https://doi.org/10.1145/3027063.3048411
Vanessa Cesário, Valentina Nisi, and António Coelho. 2017. ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children. In 6th Conference on Serious Games, Interaction and Simulation | Springer, Carlos Vaz de Carvalho, Paula Escudeiro and António Coelho (eds.). ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017 (SGAMES’16)
https://doi.org/10.1007/978-3-319-51055-2_4
Vanessa Cesário, Joel Rodrigues, Helen Li, Iris Wu, and Valentina Nisi. 2016. Crescendo: Routine Learning App for Children with Autism Spectrum Disorders. In Proceedings of the The 15th International Conference on Interaction Design and Children (IDC’16), 571–576.
https://doi.org/10.1145/2930674.2935997
Vanessa Cesário, Paulo Freitas, Diana Pimentel, and Valentina Nisi. 2016. Children’s Books: Paper VS Digital, What Do They Prefer? In Proceedings of the The 15th International Conference on Interaction Design and Children (IDC’16), 625–630.
https://doi.org/10.1145/2930674.2936004
Vanessa Cesário. 2015. Ler, Ver e Ouvir - Estudo sobre narrativas infanto-juvenis em suporte impresso e em suporte digital (e-book e áudio-livro). Master Thesis in Cultural Management. March 18th, University of Madeira, Portugal.
http://digituma.uma.pt/handle/10400.13/832